By Virginia Dignum, Frank Dignum
This quantity analyses, from a computational standpoint, how tradition could come up, advance and evolve via time. The 4 sections during this ebook learn and examine the modelling of tradition, crew and organization tradition, tradition simulation, and culture-sensitive know-how design.
Different examine disciplines have various views on tradition, making it tricky to check and combine diversified thoughts and types of tradition. via taking a computational viewpoint this booklet however allows the combination of suggestions that play a job in tradition, even supposing they could originate from various disciplines.
Culture is generally considered as anything obscure and qualitative and therefore tough to house in a computational and formal surroundings. Taking a computational method of tradition therefore incorporates a twofold chance: taking a too simplistic method of cultural impression on behaviour; or attempting to seize an excessive amount of, for this reason now not resulting in worthy computational instruments. although, the ways and insights during this assortment convey how diversified views through top researchers defined in 13 chapters nonetheless can shape a coherent photograph. The booklet hence illustrates the potential for utilizing computing structures to higher comprehend culture.
By describing tools, theories and urban software effects in regards to the integration of cultural facets into computers, this e-book presents notion to researchers of all disciplines alike and provides the beginning of an interdisciplinary discussion on culture.
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Extra resources for Perspectives on Culture and Agent-based Simulations: Integrating Cultures
In the preceding sections the validation of the composed model is considered. The present section considers the validation of the components, in particular their adaptation to culture. 3 Cross-Validation of Gaming Simulation and Multi-Agent Simulation gaming simulation multi-agent simulation 43 micro gaming simulations Fig. 5 Validation relations between gaming simulation, agent-based simulation, and micro gaming simulations Typically the sub-models in question have been developed in mono-cultural settings, whereas a social activity such as international trade is per definition a multi-cultural setting.
However, this way another major abstraction is performed. This chapter shows a method with which it can be determined whether all important aspects of the gaming simulation are covered in a way that the behaviors seen in the gaming simulation also occur in the agent-based simulation and in a comparable way. Furthermore, our method determines whether the important sub-models of the agent-based model are valid with respect to real human behavior. This method is important as the agentbased simulation is intended to function as a way to: 1.
Trade is assumed to comprise these activities and no other activities in any culture. It follows that two aspects of the multi-agent simulation require validation: the composition of the process model and the cultural adaptation of the sub-processes. The research with the Trust And Tracing Game combines gaming and multiagent simulation. The multi-agent simulation is instrumental to the gaming simulation. The approach can be formulated as follows. The theory T formed on the basis of the literature and the gaming simulation G, has to be formalized in such a way that an implementation A can be constructed that underlies the multi-agent simulation.