By Alaric Cole, Elijah Robison
Study Adobe Flex four in a enjoyable and fascinating manner with this book's targeted, hands-on method. utilizing transparent examples and step by step training from specialists, you are going to create 4 purposes that display primary Flex programming options. through the process this booklet, you’ll increase person interplay with ActionScript, and create and dermis a consumer interface with Flex’s UI elements (MXML) and Adobe's new FXG images structure. you are going to even be expert to control dynamic facts, hook up with a database utilizing server-side script, and set up purposes to either the internet and the machine. studying Flex four bargains advice and tips the authors have accrued from years of real-world event, and simple motives of object-oriented programming techniques that will help you know how Flex four works. paintings with Flash Builder four and the Eclipse IDE research the fundamentals of ActionScript, MXML, and FXG layout a Flex software structure construct an attractive consumer interface upload interactivity with ActionScript deal with person enter with wealthy kinds hyperlink Flex to a server with personal home page and MySQL assemble and reveal facts kind purposes and upload results, filters, and transitions install functions to the internet, or to the laptop utilizing Adobe AIR
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Additional info for Learning Flex 4: Getting Up to Speed with Rich Internet Application Design and Development (Adobe Dev Lib)
This will allow you to import an existing, uncompressed project. Click Browse, and choose the GettingStarted folder (Figure 2-15) you deleted in the previous section. Now click Finish (Figure 2-16), and Flash Builder will import the project. Figure 2-15. Finding the GettingStarted project in the default workspace 26 Learning Flex 4 Creating a New Flex Project Figure 2-16. Importing a local, unpacked project Creating a New Flex Project Of course, when you’re creating real Flex applications, you’ll usually be creating new projects from scratch.
Familiar IDEs include Microsoft Visual Studio, Xcode, Eclipse, and countless others. You’ll find mentions of the Eclipse IDE more than a few times in this book in regard to Flash Builder. We’ll often refer to Eclipse when we’re talking about a feature that isn’t specific to Flash Builder but is part of the default Eclipse IDE, which Flash Builder extends. So what’s the deal with Eclipse? By default it comes packaged as a Java editor, but it can handle just about anything you throw at it if you’re using the right plug-ins.
Plus, since Eclipse was already cross-platform, they didn’t need to create separate code bases for Mac, Windows, and Linux. Eclipse is most useful for developments involving multiple languages, because the one IDE can manage everything. More to the point, since Flash Builder uses Eclipse as its foundation, you’re free to pick and choose value-adds from the wide assortment of Eclipse plug-ins and use them inside Flash Builder. This opens some more doors, and you’ll probably appreciate it sooner or later.