By Courtney Bender and Wendy Cage
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Almost all architectural visualization companies in China use these two. Maybe for animation we will use other software like aftereffect and combustion. I am not very familiar with that. Your lighting techniques are excellent, especially night views. Can you share any principles that help you reaching such quality? Ok, why not. I guess why our night version is so great is that it is easier for the night version to put emphasis on the main object. Because everything is dark, you can easily and actually “light up” the thing you want to present.
I guess why our night version is so great is that it is easier for the night version to put emphasis on the main object. Because everything is dark, you can easily and actually “light up” the thing you want to present. And 57 page CG Chosen magazine | February 2008 Interview Jiang Gao Wei & GinSun for the effect, I think they are mostly done in Photoshop, it’s easy to change. If you do them in rendering, when the client wants to change something, you have to re-render them. It’s a long time and all the postproduction works need to be done all over again.
Focusing on proportions before starting a project is essential. Especially if it’s made from photos. I remember I used Google Earth to know the exact position of the differents parts. That saved me a lot of time. Texturing The building is quite big. There are some ornaments that need to be modeled, even spotlights and wires. So I needed to avoid high polys and optimise the modeling. 53 page CG Chosen magazine | February 2008 Making Of Chateau Frontenac by Sébastien Gaudard When I’m bored I switch from modeling to texuring.